: There was no crafting grid yet; players picked up blocks directly from the environment. Limited World

0.30 introduced the first unrelenting night. You had roughly 7 minutes of daylight. When the sun set, light levels dropped instantly. There were no beds, no torches (torches existed but required coal—which you couldn't mine without a pickaxe... see the problem?). The darkness wasn't just atmospheric; it was deadly.

The world was not infinite. It was a finite island surrounded by an ocean of water. This "boxed" map design was necessitated by the limitations of the PC platform at the time and the lack of chunk-loading optimizations found in later updates.