2025- ... | -new- Fishing Simulator Script -pastebin

-- Function to generate a random fish local function getRandomFish() return fishTypes[math.random(1, #fishTypes)] end

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While the script can be beneficial, there are risks and consequences to using it. Here are some things to consider: -- Function to generate a random fish local

-- Function to catch a fish local function catchFish(player) -- Check if player has a fishing rod if player.Character and player.Character:FindFirstChild("FishingRod") then -- Roll for a catch if math.random(1, 100) <= fishSpawnChance then local fishType = getRandomFish() -- Add fish to player's inventory if not playerData[player.UserId] then playerData[player.UserId] = {} end table.insert(playerData[player.UserId], fishType) fishType) What I liked

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