Would you like to know more about the plot, cast, or perhaps where to stream/watch it?
Disclaimer: This article is for informational purposes only regarding legal methods of accessing content. Always verify copyright laws in your region and respect the intellectual property of Paramount Pictures and Hasbro.
So, gear up, clear your schedule, and download G.I. Joe: Retaliation the right way. Because knowing is half the battle—but experiencing the action in HD is the other half.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.
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Would you like to know more about the plot, cast, or perhaps where to stream/watch it?
Disclaimer: This article is for informational purposes only regarding legal methods of accessing content. Always verify copyright laws in your region and respect the intellectual property of Paramount Pictures and Hasbro. download gi joe retaliation 2013 hot
So, gear up, clear your schedule, and download G.I. Joe: Retaliation the right way. Because knowing is half the battle—but experiencing the action in HD is the other half. Would you like to know more about the

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.