, these tracks are often restored or offered as selectable music options to provide a more "complete" or "original" experience, especially regarding the controversial MJ-related tracks. Technical Achievement
The primary challenge of the project was the disparity in source code. Sonic 3 & Knuckles was originally written in Motorola 68000 assembly language. Assembly is low-level code that speaks directly to the hardware of the Sega Genesis. You cannot simply copy-paste assembly code into a modern PC game; it must be completely rewritten. Sonic 3 Rsdk
"name": "SpinyBadnik", "hitbox": "w": 24, "h": 24, "states": "idle": "animation": "spin", "vx": 0, "patrol": "animation": "walk", "vx": 1.0, "hurt": "animation": "explode", "duration": 30 , "collisions": "player": "onTouch": "damagePlayer", "projectile": "onTouch": "destroy" , these tracks are often restored or offered