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Ragdoll — Universe New Script [work]

public void DisableRagdoll()

-- Make parts collide with environment for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end Ragdoll Universe New Script

-- State local isRagdollActive = false local originalJoints = {} local activeForces = {} public void DisableRagdoll() -- Make parts collide with