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One of the original game’s biggest criticisms was its limited save system (only a few hard saves per mission). Many trainers, including v1.3, introduced a "Quick Save" hack, letting you save your progress at any moment—even mid-firefight. This alone justifies the trainer for many players.
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is a tactical first-person shooter developed by Innerloop Studios and published by Codemasters, released in 2003. It is the sequel to Project I.G.I. (I’m Going In). The game is known for:
– Significantly speeds up the lockpicking mechanic, reducing the time spent vulnerable to guards. F6: Invisible Mode ("You Can't See Me") – Disables or severely limits enemy AI detection. F7: Freeze Timer – Useful for missions with strict time constraints. F8: Back to Normal