Opengl Es 31 Android Top !!top!! [FREE]
:When setting up your GLSurfaceView , explicitly request the version 3 client context: glView.setEGLContextClientVersion(3); Use code with caution. Copied to clipboard
If you need wide compatibility and easier debugging, stick with OpenGL ES 3.1 . If you are building a AAA-grade engine and need to squeeze every drop of multi-core CPU performance, target Vulkan . opengl es 31 android top
layout(std430, binding = 0) buffer ParticleBlock vec4 position[]; vec4 velocity[]; ; :When setting up your GLSurfaceView , explicitly request
