v2.1.1 fixed the "black screen" bug when moving a generated game between different refresh rate monitors. It now correctly detects the target display’s native refresh rate.
Lossless Scaling v2.1.1 introduced the LSFG 2.1 architecture, featuring a specialized X3 frame generation mode designed to triple the perceived framerate with enhanced efficiency. Optimized for improved motion handling and reduced artifacts, this version refined performance for users via the "Betas" tab on Steam. Learn more about this specific build and its features on Reddit r/losslessscaling . Lossless Scaling v2.1.1
With the release of , the developer has turned what was once a simple "pixel doubler" into a legitimate, frame-generating powerhouse that can breathe new life into your backlog. Software updates aren't always improvements
Software updates aren't always improvements. Later versions of Lossless Scaling (2.2, 2.3, and 2.4) introduced "LSFG 3.0," which, while offering higher quality, increased the VRAM requirement significantly. For users with 2GB or 4GB GPUs (GTX 1050 Ti, RX 570, Intel Arc A370M), remains the optimal version because: and 2.4) introduced "LSFG 3.0
: Introduced a "Resolution Scale" for LSFG, allowing the motion estimation part of the algorithm to run at a lower resolution (e.g., 50% or 75%) to save on GPU resources. Usage Recommendations
LS1 is often preferred for maintaining sharpness at lower resolutions. Frame Generation LSFG 2.1 (Performance)
This is not magic. It is . It adds latency (roughly 1-2 frames) and creates "soap opera effect" artifacts on UI elements like crosshairs or subtitles. Do not use this for competitive Valorant or CS2 .