Reshade Ray Tracing Shader Rtgi 033 Exclusive Jun 2026

// Initialize accumulated color float3 accumulatedColor = float3(0, 0, 0);

// Shader [numthreads(16, 16, 1)] void CSMain(uint3 dt : SV_DispatchThreadID) reshade ray tracing shader rtgi 033 exclusive

hit = g_texDepth.SampleLevel(float4(0, 0, 0, 0), rayEnd.xy, 0); if (hit.r < rayEnd.z) break; t += g_fRayLength; rayEnd = rayOrigin + rayDirection * t; Exclusive tip: Force "Fullscreen Exclusive" mode via Windows

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| Setting | Value (Quality) | Value (Performance) | |-----------------------|----------------|---------------------| | Ray Count | 4 | 2 | | Bounces | 3 | 1 | | Temporal Accumulation | On (0.95) | On (0.85) | | Denoiser Strength | Medium | Low | | GI Intensity | 1.2 | 0.9 | | Ray Length | 0.3 | 0.5 | // Shader [numthreads(16

The depth buffer is flipping. Fix: In Add-ons, check "Reverse depth buffer" . Also, ensure your game is not running in "Windowed Borderless" mode. Exclusive tip: Force "Fullscreen Exclusive" mode via Windows Graphics Settings.