Developed by Pascal Gilcher, RTGI has become the gold standard for injecting screen-space ray tracing into games that lack native support. The 0.17.02 patch notes, while concise, resolve specific issues that were hindering the user experience.
The RTGI (Ray Traced Global Illumination) shader is a state-of-the-art post-processing tool that physically simulates light interaction within an environment. By utilizing ray tracing techniques, it introduces diffuse global illumination and ambient occlusion to games that do not natively support it. rtgi 01702 release fixed
for users who want the benefits of ray tracing without the experimental overhead of the newer ReSTIR-based versions. It provides a more consistent "set-and-forget" experience for high-fidelity screenshots and gameplay. How to Use It Requirement Developed by Pascal Gilcher, RTGI has become the
The best part of this "Fixed" release is that it maintains the performance overhead of the 0.17 branch while offering significantly better lighting than the 0.16 version. By simulating how light physically interacts with objects—allowing it to bounce off surfaces and illuminate shadows—RTGI 0.17.02 bridges the gap between standard game graphics and native ray tracing. How to Get It By utilizing ray tracing techniques, it introduces diffuse