The Last Of Us Part I Update V1 1 4-rune !link!
The for The Last of Us Part I is a significant performance-focused patch that officially integrates AMD FSR 3.1 , including both Super Resolution and Frame Generation . This update marks a point where the PC port is considered to be in a much more stable and "finished" state compared to its notoriously buggy launch. Key Features and Performance Changes
level, a bug that occurred when interacting with a generator while enemies were present has been resolved. Visual Logic: An issue in the The Last of Us Part I Update v1 1 4-RUNE
The v1.1.4 update for on PC, released on January 24, 2025, represents a significant technical milestone for the game's ongoing optimization. While the "RUNE" designation often refers to a specific distribution group in community circles, the official focus of this version is a major leap in performance technology, specifically for users of modern graphics hardware. Key Feature: AMD FSR 3.1 Support The for The Last of Us Part I
: For those using the "RUNE" version, this is a standard cumulative update that typically requires your base game to be at at least v1.1.3 before applying. Update Summary Table Change in v1.1.4 Upscaling Adds AMD FSR 3.1 support Frame Gen Native support for AMD Frame Generation Bug Fixes Flashlight behavior, University generator interaction Accessibility Fixed Text-to-Speech reading the "M" key Visual Logic: An issue in the The v1
The prequel chapter detailing Ellie’s past is part of the base package.
where players could not interact with the generator if enemies were still in the vicinity. Environmental Consistency : Resolves a lighting bug in the
For Steam Deck users, this patch makes the game "Verified" and playable, though it remains demanding.