Speedtree Cinema 6.2.3 Jun 2026
: Introduced a native .3dm exporter for Rhino users.
In later versions, creating non-overlapping, unique UVs for bark textures requires complicated anchor-point setups. In 6.2.3, the UV system was straightforward: Trunk Mapping (Cylindrical) and Branch Mapping (From parent) . The result was a clean, 0-1 UV space perfect for hand-painted textures or tileable bark bits. For hero assets, the lack of automatic distortion was a blessing, not a bug. Speedtree Cinema 6.2.3