I Wanna Go Home -the Island Survival Rpg- -v1.0...
Most survival games start with a cutscene of a heroic character braving a storm. I Wanna Go Home starts with a loading screen that reads: "You took a job on a cargo ship. You hated the job. Now the ship is gone. You are not the main character."
The first three days were a blur of coconut-based humiliation. The game’s systems were barbarically simple: find things, assign them “emotional weight,” convert emotional weight into Hope Points, and reach 100 Hope Points to spawn a boat. The catch? Emotional weight wasn’t about utility. It was about meaning . I Wanna Go Home -The Island Survival RPG- -v1.0...
My project, please rate it - Creations Feedback - Developer Forum | Roblox Most survival games start with a cutscene of